<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Tags on Ozbem</title><link>https://www.ozbem.com/tags/</link><description>Recent content in Tags on Ozbem</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>info@ozbem.com (ebeem)</managingEditor><webMaster>info@ozbem.com (ebeem)</webMaster><copyright>© 2026 ebeem</copyright><lastBuildDate>Sat, 20 Jun 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://www.ozbem.com/tags/rss.xml" rel="self" type="application/rss+xml"/><item><title>Linux</title><link>https://www.ozbem.com/tags/tech/linux/</link><pubDate>Sat, 20 Jun 2026 00:00:00 +0000</pubDate><author>info@ozbem.com (ebeem)</author><guid>https://www.ozbem.com/tags/tech/linux/</guid><description>&#10;&lt;p&gt;&#10;&lt;code&gt;GNU/Linux&lt;/code&gt; is often viewed as a single operating system, but it is actually a modular collection of interchangeable layers and components working in harmony. To truly grasp how a &lt;code&gt;GNU/Linux&lt;/code&gt; system operates, it is best to explore it chronologically from the exact moment you press the power button to the second you open your web browser. This series breaks down the core software components of your computer, detailing the available options, customizations, and tweaks at your disposal. By the end of these guides, you will have a solid understanding of the &lt;code&gt;GNU/Linux&lt;/code&gt; desktop stack, the complete boot workflow, and how to tailor the operating system entirely to your liking.&lt;/p&gt;&#10;&lt;div id="outline-container-headline-1" class="outline-3"&gt;&#10;&lt;h3 id="headline-1"&gt;&#10;RECENT&#10;&lt;/h3&gt;&#10;&lt;/div&gt;&#10;</description></item><item><title>Emacs</title><link>https://www.ozbem.com/tags/tech/emacs/</link><pubDate>Fri, 19 Jun 2026 00:00:00 +0000</pubDate><author>info@ozbem.com (ebeem)</author><guid>https://www.ozbem.com/tags/tech/emacs/</guid><description>&#10;&lt;p&gt;&#10;Traditional text editors (like &lt;code&gt;Vim&lt;/code&gt;, &lt;code&gt;Nano&lt;/code&gt;, or &lt;code&gt;VS Code&lt;/code&gt;) are designed specifically to edit text files. They typically operate by providing a fixed set of features and extensions that allow you to write code or modify configuration files efficiently.&lt;/p&gt;&#10;&lt;p&gt;&#10;&lt;code&gt;Emacs&lt;/code&gt; is an advanced, fully extensible text editor and computing environment. While traditional systems tightly constrain you to their predefined interfaces and workflows, &lt;code&gt;Emacs&lt;/code&gt; embraces a completely mutable, programmable philosophy.&lt;/p&gt;&#10;&lt;p&gt;&#10;&lt;code&gt;Emacs&lt;/code&gt; uses a single unified programming language (&lt;code&gt;Emacs Lisp&lt;/code&gt;) to declare and manage everything in the editor, from basic cursor movements to entire user interfaces like email clients, file managers, and task organizers.&lt;/p&gt;&#10;&lt;div id="outline-container-headline-1" class="outline-3"&gt;&#10;&lt;h3 id="headline-1"&gt;&#10;RECENT&#10;&lt;/h3&gt;&#10;&lt;/div&gt;&#10;</description></item><item><title>Guix</title><link>https://www.ozbem.com/tags/tech/guix/</link><pubDate>Fri, 19 Jun 2026 00:00:00 +0000</pubDate><author>info@ozbem.com (ebeem)</author><guid>https://www.ozbem.com/tags/tech/guix/</guid><description>&#10;&lt;p&gt;&#10;Traditional package managers (like &lt;code&gt;APT&lt;/code&gt; or &lt;code&gt;Pacman&lt;/code&gt;) manage how software is installed, updated, and removed on Linux operating systems. They typically operate by mutating the global system state, replacing older files with newer ones in standard system directories.&lt;/p&gt;&#10;&lt;p&gt;&#10;&lt;code&gt;Guix&lt;/code&gt; is an advanced, purely functional package manager and complete Linux distribution. Traditional systems tightly tie software installations to a single global environment which often leads to dependency conflicts and broken updates. &lt;code&gt;Guix&lt;/code&gt; embraces an immutable, declarative philosophy.&lt;/p&gt;&#10;&lt;p&gt;&#10;&lt;code&gt;Guix&lt;/code&gt; uses a single unified programming language (&lt;code&gt;Guile Scheme)&lt;/code&gt; to declare and manage everything in the system from individual user packages to the entire operating system state.&lt;/p&gt;&#10;&lt;div id="outline-container-headline-1" class="outline-3"&gt;&#10;&lt;h3 id="headline-1"&gt;&#10;RECENT&#10;&lt;/h3&gt;&#10;&lt;/div&gt;&#10;</description></item><item><title>Guile Swayer</title><link>https://www.ozbem.com/tags/software/guile-swayer/</link><pubDate>Tue, 31 Mar 2026 00:00:00 +0000</pubDate><author>info@ozbem.com (ebeem)</author><guid>https://www.ozbem.com/tags/software/guile-swayer/</guid><description>&#10;&lt;div id="outline-container-headline-1" class="outline-3"&gt;&#10;&lt;h3 id="headline-1"&gt;&#10;Guile Swayer&#10;&lt;/h3&gt;&#10;&lt;div id="outline-text-headline-1" class="outline-text-3"&gt;&#10;&lt;p&gt;&#10;I am an &lt;code class="verbatim"&gt;Emacs&lt;/code&gt; user and previously used &lt;code class="verbatim"&gt;StumpWM&lt;/code&gt;, an &lt;code class="verbatim"&gt;X11&lt;/code&gt; window manager written in &lt;code class="verbatim"&gt;Common Lisp&lt;/code&gt;. I believe window managers should be scriptable because the level of workflow customization required by users often exceeds what can be achieved with simple configuration parameters (see my workflow below for a clearer understanding of why this is the case). Unfortunately, &lt;code class="verbatim"&gt;Sway/i3&lt;/code&gt; lacks a straightforward programmable interface for customization. This project provides complete control over &lt;code class="verbatim"&gt;Sway/i3&lt;/code&gt; using &lt;code class="verbatim"&gt;Guile&lt;/code&gt;! &lt;/p&gt;&#10;&lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;div id="outline-container-headline-2" class="outline-3"&gt;&#10;&lt;h3 id="headline-2"&gt;&#10;Why Sway?&#10;&lt;/h3&gt;&#10;&lt;div id="outline-text-headline-2" class="outline-text-3"&gt;&#10;&lt;p&gt;&#10;I had to migrate to &lt;code class="verbatim"&gt;Wayland&lt;/code&gt; at some point. Being a big fan of &lt;code class="verbatim"&gt;StumpWM&lt;/code&gt;, I tried to replicate a similar environment in one of the &lt;code class="verbatim"&gt;Wayland&lt;/code&gt; window managers. I made some progress with &lt;code class="verbatim"&gt;hyprland&lt;/code&gt; using a set of &lt;code class="verbatim"&gt;Guile&lt;/code&gt; bindings I developed called &lt;code class="verbatim"&gt;hypripc&lt;/code&gt;, but I found that &lt;code class="verbatim"&gt;Hyprland&lt;/code&gt; isn&amp;#39;t as stable as &lt;code class="verbatim"&gt;Sway&lt;/code&gt;.&lt;/p&gt;&#10;&lt;p&gt;&#10;&lt;img src="https://www.ozbem.com/posts/software/guile-swayer/motivation/imgs/which-key.gif" alt="/posts/software/guile-swayer/motivation/imgs/which-key.gif" title="/posts/software/guile-swayer/motivation/imgs/which-key.gif" /&gt;&lt;/p&gt;&#10;&lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;div id="outline-container-headline-3" class="outline-3"&gt;&#10;&lt;h3 id="headline-3"&gt;&#10;Recent&#10;&lt;/h3&gt;&#10;&lt;/div&gt;&#10;</description></item><item><title>Presskit</title><link>https://www.ozbem.com/tags/presskit/</link><pubDate>Sun, 29 Mar 2026 00:00:00 +0000</pubDate><author>info@ozbem.com (ebeem)</author><guid>https://www.ozbem.com/tags/presskit/</guid><description/></item><item><title>River</title><link>https://www.ozbem.com/tags/tech/river/</link><pubDate>Sun, 29 Mar 2026 00:00:00 +0000</pubDate><author>info@ozbem.com (ebeem)</author><guid>https://www.ozbem.com/tags/tech/river/</guid><description>&#10;&lt;p&gt;&#10;&lt;code&gt;Wayland&lt;/code&gt; is a modern, secure display server protocol for Linux and Unix-like operating systems. It is a replacement for the older &lt;code&gt;X11&lt;/code&gt; system and it manages how applications render graphics and windows to your screen.&#10;&lt;code&gt;River&lt;/code&gt; is probably the only &lt;code&gt;Wayland&lt;/code&gt; non-monolithic compositor. While popular compositors like &lt;code&gt;Sway&lt;/code&gt; or &lt;code&gt;Hyprland&lt;/code&gt; tightly integrate the window manager and the compositor into a single, inseparable executable, River embraces a modular philosophy.&lt;/p&gt;&#10;&lt;p&gt;&#10;At its core, &lt;code&gt;River&lt;/code&gt; acts as the foundation, handling the complexities of rendering and input. However, it delegates the actual layout and behavior of windows to external processes (window managers). This is made possible through the &lt;code&gt;river-window-management-v1&lt;/code&gt; protocol, which allows the compositor to communicate with independent window managers.&lt;/p&gt;&#10;&lt;div id="outline-container-headline-1" class="outline-3"&gt;&#10;&lt;h3 id="headline-1"&gt;&#10;RECENT&#10;&lt;/h3&gt;&#10;&lt;/div&gt;&#10;</description></item><item><title>Root Genesis</title><link>https://www.ozbem.com/tags/games/root-genesis/</link><pubDate>Sun, 29 Mar 2026 00:00:00 +0000</pubDate><author>info@ozbem.com (ebeem)</author><guid>https://www.ozbem.com/tags/games/root-genesis/</guid><description>&lt;p&gt;An idle/incremental game with a hacker twist. Type commands, deploy exploits like worms and ransomware, and take on contracts to pwn every node on the network. Upgrade your toolkit, expand your reach and expose the conspiracies the elite cult never wanted you to find.&lt;/p&gt;&#10;&lt;iframe src="https://store.steampowered.com/widget/4563000/" frameborder="0" width="100%" height="190"&gt;&lt;/iframe&gt;&#10;&lt;iframe frameborder="0" src="https://itch.io/embed/4414040?bg_color=0d1015&amp;amp;fg_color=62bfde&amp;amp;link_color=a6da95&amp;amp;border_color=3c3f44" width="100%" height="167"&gt;&lt;a href="https://ozbem.itch.io/root-genesis"&gt;Root.Genesis by Ozbem&lt;/a&gt;&lt;/iframe&gt;&#10;&lt;p&gt;&lt;em&gt;The elites think their network is untouchable. Prove them wrong.&lt;/em&gt;&lt;/p&gt;&#10;&lt;p&gt;&lt;em&gt;ROOT.GENESIS&lt;/em&gt; is a cyberpunk idle game where you hack a shadowy elite&amp;rsquo;s control network and expose the conspiracies they hide.&lt;/p&gt;&#10;&#10;&lt;h2 class="relative group"&gt;BUILD YOUR EMPIRE&#10; &lt;div id="build-your-empire" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#build-your-empire" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;&lt;p&gt;Type commands and deploy hacking tools to pwn nodes. Every key you press chips away at the elite&amp;rsquo;s firewall.&lt;/p&gt;&#10;&lt;p&gt;&lt;figure&gt;&lt;img&#10; class="my-0 rounded-md"&#10; loading="lazy"&#10; decoding="async"&#10; fetchpriority="low"&#10; alt="Build Your Empire"&#10; src="https://www.ozbem.com/posts/games/root-genesis/what-is-root-genesis/screenshots/1.gif"&#10; &gt;&lt;/figure&gt;&#10;&lt;/p&gt;&#10;&#10;&lt;h2 class="relative group"&gt;COMPLETE CONTRACTS&#10; &lt;div id="complete-contracts" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#complete-contracts" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;&lt;p&gt;Deploy tools to complete contracts on the dark web and earn nodes in exchange. Each tool offers a unique contract minigame or upgrade to your workflow.&lt;/p&gt;&#10;&lt;p&gt;&lt;figure&gt;&lt;img&#10; class="my-0 rounded-md"&#10; loading="lazy"&#10; decoding="async"&#10; fetchpriority="low"&#10; alt="Complete Contracts"&#10; src="https://www.ozbem.com/posts/games/root-genesis/what-is-root-genesis/screenshots/2.gif"&#10; &gt;&lt;/figure&gt;&#10;&lt;/p&gt;&#10;&#10;&lt;h2 class="relative group"&gt;UNCOVER THE CONSPIRACY&#10; &lt;div id="uncover-the-conspiracy" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#uncover-the-conspiracy" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;&lt;p&gt;Discover the secrets hidden by the elite bloodline families. Infect their control grid and expose what lies beneath the surface.&lt;/p&gt;&#10;&lt;p&gt;&lt;figure&gt;&lt;img&#10; class="my-0 rounded-md"&#10; loading="lazy"&#10; decoding="async"&#10; fetchpriority="low"&#10; alt="Uncover the Conspiracy"&#10; src="https://www.ozbem.com/posts/games/root-genesis/what-is-root-genesis/screenshots/3.gif"&#10; &gt;&lt;/figure&gt;&#10;&lt;/p&gt;&#10;&#10;&lt;h2 class="relative group"&gt;MORE SCREENSHOTS&#10; &lt;div id="more-screenshots" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#more-screenshots" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;&#10;&#10; &#10; &#10; &#10; &#10; &lt;div class="width-patch"&gt;&lt;/div&gt;&#10;&lt;div id="gallery-5f8d326ebd471f7e9fb3f91b25ee0ba7" class="gallery"&gt;&#10; &#10; &lt;img src="https://www.ozbem.com/posts/games/root-genesis/what-is-root-genesis/screenshots/screenshot-2.png" class="grid-w33" /&gt;&#10; &lt;img src="https://www.ozbem.com/posts/games/root-genesis/what-is-root-genesis/screenshots/screenshot-1.png" class="grid-w33" /&gt;&#10; &lt;img src="https://www.ozbem.com/posts/games/root-genesis/what-is-root-genesis/screenshots/screenshot-3.png" class="grid-w33" /&gt;&#10; &lt;img src="https://www.ozbem.com/posts/games/root-genesis/what-is-root-genesis/screenshots/screenshot-4.png" class="grid-w33" /&gt;&#10; &lt;img src="https://www.ozbem.com/posts/games/root-genesis/what-is-root-genesis/screenshots/screenshot-5.png" class="grid-w33" /&gt;&#10;&lt;/div&gt;&#10;&#10;&lt;p&gt;&lt;em&gt;Disclaimer&lt;/em&gt;: Videos displayed in the game are AI-generated. All information presented is a work of fiction and may or may not reflect reality.&lt;/p&gt;&#10;&#10;&lt;h2 class="relative group"&gt;RECENT&#10; &lt;div id="recent" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#recent" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;</description></item><item><title>Spooky Night</title><link>https://www.ozbem.com/tags/games/spooky-night/</link><pubDate>Sun, 29 Mar 2026 00:00:00 +0000</pubDate><author>info@ozbem.com (ebeem)</author><guid>https://www.ozbem.com/tags/games/spooky-night/</guid><description>&lt;p&gt;An online social deduction game of teamwork and betrayal! Uncover the werewolves among you before they wipe out the village. During the day, chat, deceive, and vote to eliminate a suspect. At night, use your role’s abilities to gather insights or strike. Can you survive?&lt;/p&gt;&#10;&#10;&lt;h2 class="relative group"&gt;Trailer &amp;amp; Gameplay&#10; &lt;div id="trailer--gameplay" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#trailer--gameplay" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;&lt;p&gt;▶ &lt;strong&gt;Watch the Official Trailer:&lt;/strong&gt;&lt;/p&gt;&#10;&lt;lite-youtube videoid="i6ovTDjimoY" playlabel="i6ovTDjimoY" params=""&gt;&lt;/lite-youtube&gt;&#10;&#10;&lt;hr&gt;&#10;&lt;p&gt;Play it today on steam or itch.io:&lt;/p&gt;&#10;&lt;iframe src="https://store.steampowered.com/widget/3443650/" frameborder="0" width="100%" height="190"&gt;&lt;/iframe&gt;&#10;&lt;iframe frameborder="0" src="https://itch.io/embed/3198388?border_width=0&amp;amp;bg_color=1d0923&amp;amp;fg_color=ffffff&amp;amp;link_color=206d2c&amp;amp;border_color=ffffff" width="100%" height="190"&gt;&lt;a href="https://ozbem.itch.io/spooky-night"&gt;Spooky Night by Ozbem&lt;/a&gt;&lt;/iframe&gt;&#10;&lt;p&gt;You can checkout out our &lt;a href="https://www.ozbem.com/posts/games/spooky-night/presskit/" title="presskit"&gt;presskit&lt;/a&gt;&lt;/p&gt;&#10;&#10;&lt;h2 class="relative group"&gt;How to Play&#10; &lt;div id="how-to-play" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#how-to-play" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&lt;strong&gt;Day Phase&lt;/strong&gt;: Engage in discussions with fellow players to identify the werewolves. Vote to eliminate the most suspicious individual.&lt;/li&gt;&#10;&lt;/ol&gt;&#10; &lt;img loading="lazy" src="https://www.ozbem.com/posts/games/spooky-night/what-is-spooky-night/screenshots/chat.gif" loading="lazy" alt="an animated gif of villagers accusing each others in the social deduction game spooky night" /&gt;&#10;&lt;ol start="2"&gt;&#10;&lt;li&gt;&lt;strong&gt;End of Day&lt;/strong&gt;: The player receiving the majority of votes is eliminated, revealing their true role.&lt;/li&gt;&#10;&lt;/ol&gt;&#10; &lt;img loading="lazy" src="https://www.ozbem.com/posts/games/spooky-night/what-is-spooky-night/screenshots/eliminate.gif" loading="lazy" alt="an animated gif showing a villager being struck by lightning in the social deduction game spooky night" /&gt;&#10;&lt;ol start="3"&gt;&#10;&lt;li&gt;&lt;strong&gt;Night Phase&lt;/strong&gt;: Under the cover of darkness, werewolves choose their victims, while villagers and other roles secretly employ their unique abilities to protect, investigate, or take decisive actions.&lt;/li&gt;&#10;&lt;/ol&gt;&#10; &lt;img loading="lazy" src="https://www.ozbem.com/posts/games/spooky-night/what-is-spooky-night/screenshots/wolves.gif" loading="lazy" alt="an animated gif showing a wolf attacking a villager at night in the social deduction game spooky night" /&gt;&#10;&lt;ol start="4"&gt;&#10;&lt;li&gt;&lt;strong&gt;Win Conditions&lt;/strong&gt;:&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Villagers&lt;/strong&gt;: Prevail by eliminating all werewolves.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Werewolves&lt;/strong&gt;: Conquer when they equal or outnumber the remaining villagers.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10; &lt;img loading="lazy" src="https://www.ozbem.com/posts/games/spooky-night/what-is-spooky-night/screenshots/intro.gif" loading="lazy" alt="an animated gif showing grim reaper fate in the social deduction game spooky night striking with his purple thunder" /&gt;&#10;&#10;&lt;h2 class="relative group"&gt;MORE SCREENSHOTS&#10; &lt;div id="more-screenshots" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#more-screenshots" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;&#10;&#10; &#10; &#10; &#10; &#10; &lt;div class="width-patch"&gt;&lt;/div&gt;&#10;&lt;div id="gallery-4d83e08201cf608bfd1bcec38ae8c3d2" class="gallery"&gt;&#10; &#10; &lt;img src="https://www.ozbem.com/posts/games/spooky-night/what-is-spooky-night/screenshots/1-1920x1080.png" class="grid-w33" /&gt;&#10; &lt;img src="https://www.ozbem.com/posts/games/spooky-night/what-is-spooky-night/screenshots/2-1920x1080.png" class="grid-w33" /&gt;&#10; &lt;img src="https://www.ozbem.com/posts/games/spooky-night/what-is-spooky-night/screenshots/3-1920x1080.png" class="grid-w33" /&gt;&#10; &lt;img src="https://www.ozbem.com/posts/games/spooky-night/what-is-spooky-night/screenshots/4-1920x1080.png" class="grid-w33" /&gt;&#10; &lt;img src="https://www.ozbem.com/posts/games/spooky-night/what-is-spooky-night/screenshots/5-1920x1080.png" class="grid-w33" /&gt;&#10;&lt;/div&gt;&#10;&#10;&#10;&lt;h2 class="relative group"&gt;Why You&amp;rsquo;ll Love &lt;em&gt;Spooky Night&lt;/em&gt;&#10; &lt;div id="why-youll-love-spooky-night" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#why-youll-love-spooky-night" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;&lt;p&gt;Each session offers a fresh and unpredictable experience. With a diverse array of roles and limitless strategic possibilities, no two games are alike. Forge alliances, sow seeds of doubt, and immerse yourself in the thrill of deception.&lt;/p&gt;&#10;&lt;p&gt;Best of all, &lt;em&gt;Spooky Night&lt;/em&gt; is entirely free to play! Earn rewards after every match and unlock a plethora of character customizations. Opting to purchase the game accelerates your access to skins and expands your inventory.&lt;/p&gt;&#10;&lt;blockquote&gt;&lt;p&gt;&lt;em&gt;Note&lt;/em&gt;: As the game is in its early stages, the player base is limited. For the best experience, gather a group of at least 8 friends to join a lobby (minimum 4 players required). Casual matchmaking necessitates 10 players.&lt;/p&gt;&#10;&lt;/blockquote&gt;&lt;p&gt;Stay vigilant, trust sparingly, and may you survive the &lt;em&gt;Spooky Night&lt;/em&gt;.&lt;/p&gt;&#10;&#10;&lt;h2 class="relative group"&gt;Recent&#10; &lt;div id="recent" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#recent" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h2&gt;&#10;</description></item><item><title>Wayland</title><link>https://www.ozbem.com/tags/tech/wayland/</link><pubDate>Sun, 29 Mar 2026 00:00:00 +0000</pubDate><author>info@ozbem.com (ebeem)</author><guid>https://www.ozbem.com/tags/tech/wayland/</guid><description>&#10;&lt;p&gt;&#10;&lt;code&gt;Wayland&lt;/code&gt; is a modern, secure display server protocol for Linux and Unix-like operating systems. It is a replacement for the older &lt;code&gt;X11&lt;/code&gt; system and it manages how applications render graphics and windows to your screen.&lt;/p&gt;&#10;&lt;div id="outline-container-headline-1" class="outline-3"&gt;&#10;&lt;h3 id="headline-1"&gt;&#10;RECENT&#10;&lt;/h3&gt;&#10;&lt;/div&gt;&#10;</description></item></channel></rss>