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2026

Guile Swayer Introduction

·1876 words·9 mins
Guile Swayer I am an Emacs user and previously used StumpWM, an X11 window manager written in Common Lisp. I believe window managers should be scriptable because the level of workflow customization required by users often exceeds what can be achieved with simple configuration parameters (see my workflow below for a clearer understanding of why this is the case). Unfortunately, Sway/i3 lacks a straightforward programmable interface for customization. This project provides complete control over Sway/i3 using Guile!

What is Root Genesis?

·157 words·1 min
The elites think their network is untouchable. Prove them wrong. ROOT.GENESIS is a cyberpunk idle game where you hack a shadowy elite’s control network and expose the conspiracies they hide. BUILD YOUR EMPIRE # Type commands and deploy hacking tools to pwn nodes. Every key you press chips away at the elite’s firewall.

Root Genesis Now Available on Itch.io

·156 words·1 min
If you’re a fan of gritty cyberpunk aesthetics, hacking simulators, or incremental idle games that actually keep you engaged, I’ve got a brand-new release you need to check out today. What’s it all about? #

2025

Spooky Night Is Out Now!

·388 words·2 mins
It’s finally here, the night you’ve all been waiting for! We’re thrilled to announce that Spooky Night is officially released and ready for you to play. After months of development, testing, feedback, and community support, the gates to our haunted village are open. Whether you’ve been with us since the early alpha or are just discovering the game now, we can’t wait for you to experience the chaos, mystery, and laughter that make Spooky Night what it is.

The Road Ahead for Spooky Night

·576 words·3 mins
Greetings, mortals! Spooky Night Vision # Spooky Night has always been about bringing players together for a fun, strategic, and engaging experience. From the very beginning, we set out to create a game that belongs to the community no pay-to-win mechanics, no predatory monetization, just a game built with and for its players.

What is Spooky Night?

·300 words·2 mins
Greetings, mortals! Welcome to the eerie world of Spooky Night, an online social deduction game where teamwork and betrayal intertwine. Your mission: unmask the werewolves lurking among you before they decimate the village. Here’s a quick guide to help you navigate the shadows and survive the night.

Spooky Night Joins Steam Next Fest

·95 words·1 min
Greetings, mortals! Prepare yourselves for an otherworldly adventure as Spooky Night descends upon the Steam Next Fest from February 24 to March 3, 2025. This week-long celebration offers you a chance to delve into the eerie realms we’ve conjured, all from the (relative) safety of your own abode.

Spooky Night Press Kit

·646 words·4 mins
🎃 Spooky Night - Press Kit 🎃 # Welcome to the official press kit for Spooky Night, the ultimate game of deception and doom! Here, you’ll find all the assets, descriptions, and details you need for articles, videos, and promotions.

Spooky Night Now Available on Itch.io

·273 words·2 mins
Greetings, mortals! I bring you thrilling news from the shadowy realms: Spooky Night has emerged from the depths and is now haunting Itch.io! This online social deduction game of teamwork and betrayal is ready for you to experience. Play Spooky Night! # In this eerie adventure, you’ll step into a haunted village where trust is scarce, and danger lurks in every shadow. Your objectives are clear:

2024

Wayland Protocol & Architecture

·510 words·3 mins
Introduction Wayland is a modern, secure display server protocol for Linux and Unix-like operating systems. It is a replacement for the older X11 system and it manages how applications render graphics and windows to your screen. In a Wayland desktop, you have two components:

Stability Over Shaders

·605 words·3 mins
Sway is the Right Foundation When it comes to Wayland compositors, I initially had so much hope for Hyprland. The animations are fluid, the blurs are beautiful, and it truly feels like "the future." However, after a few days of daily driving, the "eye candy" started to feel like a distraction, and the frequent crashes and lost sessions became frustrating.

River Protocol & Architecture

·1226 words·6 mins
I’m currently studying River in the hope of crafting a guile scheme based window manager, River uses a unique non-monolithic approach, unlike the "all-in-one" approach seen in many compositors, it splits the responsibilities of rendering and window management. I am using this post as a living document to log my notes and findings as I study the river-window-management-v1 protocol. One done, it should be a great foundation for those who want to understand my window manager or write their own based on River.

I am leaving StumpWM and X11

·517 words·3 mins
Lisp-Based Tools If you have spent any significant time in the world of Lisp-based tools, you know that once you invest in tweaking them, you simply can't quit. I have spent years living in Emacs and StumpWM, addicted to the idea that my environment shouldn't just be "configurable," but truly extensible.